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The Justice Fives
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The "Justice Fives" is a band of five valiant heroes from various regions, devoted to battling evil and preserving lives. They operate wherever evil stirs, vanquishing wrongs and shielding the weak. KNIGHT: In the role of the valiant Knight, Zack, a warrior armed with a sword that can bind the most powerful beasts, is a key member of the Justice Fives. While he boasts a powerful combat capacity that encompasses features such as a Rage Burst mode to boost up attack power and frequency within a short period of time and a Focus Slash skill aimed at cutting down enemies in the shape of a crescent at a limited distance, his forte is his astute ability to formulate strategies and orchestrate cooperation among his fellow Justice Fives members to effectively eliminate threats. KIT: Taking the form of a cute and innocent leprechaun, Kit is the fastest member of the quintet known as the Justice Fives, and plays the rogue class in their team. He is renowned for his knack of distracting enemies by doing silly, cute things to confuse them or running around them to catch their attention, leaving them dumbfounded. Another trademark aspect of Kit's expertise is his ability to accumulate speed as he runs for an extended period, eventually achieving near-light velocity that wrecks devastation on anything he makes contact with. On top of this, he relies on his claw knuckles to inflict mild harm and diverse boosts to maneuver around opponents. LANA: Among the group of seven illustrious sisters guarding the oceans, Lana, the striking mermaid who flaunts her ravishing green locks, is entrusted with the role of the Healer, a responsibility she shoulders with the utmost care. In addition to her healing spells, she also makes good use of her lyre and melodious singing prowess to ensnare opposing creatures in her enchanting tunes, granting her team beneficial buffs. Her lyre, furthermore, transforms into a bow to rain down razor-sharp water-imbued arrows at her foes, while her trusty trident serves as her primary weapon for close-handed combat. RIU: The role of a skilled Ranger falls firmly on the shoulders of Riu, an android gun-slinger who wields an assortment of futuristic firearms to dispatch her adversaries from long distances. Renowned for her lightning-quick draw and exceptional accuracy, her aim is calculated by her android mechanism and she rarely fails to reach her target, employing a variety of guns ranging from dual laser pistols to sniper rifles and flame throwers. In the absence of firepower, she makes up for it with her high-intensity light saber, slicing down adversaries without much effort. HELBERD: The figure of Helberd, the long-forgotten, all-powerful mage god shrouded in mystery, stands at the pinnacle of the mighty Justice Fives, possessing arcane weapons that aid him in executing formidable spells. He keeps his distance from combat, preferring to observe the team's battles and assess the situation, only intervening when things seem hopeless or otherwise unfeasible to overcome without his intervention. His identity is shrouded in secrecy and his words often carry the weight of profound wisdom, delivered in prose-like fashion and scarcely speaking except when necessary. Helberd is a rather sophisticated individual who speaks in a formal and old-fashioned manner akin to that of Elizabethan and Shakespearean language. ---------- The Justice Fives have two distinct quests: one that centers on Riu and her objective of halting Zulan, the extraterrestrial emperor, from dominating the world with his formidable alien robot armies and turning humans and monsters into cyborg slaves to fight in his name. Zulan's ambition to achieve total conquest of the planet and subjugate all living beings under his command poses a tremendous threat to the inhabitants of the world, and Riu, along with the aide of her fellow heroes, is determined to prevent this malevolent plot from transpiring. The other quest the Justice Fives have is linked to Helberd and his objective to defeat Anubis and prevent him from achieving world domination with his demon army. Anubis plans to summon Satan, his supreme master, to the mortal realm, where they could transform Earth into hell and usher in an era of utter ruin and chaos. Helberd, as the divinely wise figure, has the obligation to stop the emergence of this diabolical scheme and ensure that the world remains safe from the wrath of otherworldly devils. --------- When facing an excursion to various locations or an absence of accommodations, the crew of the Justice Fives resorts to setting up a temporary campsite where they can rest for the night. Their sleeping arrangements typically vary depending on their preferences and the environment: Knight makes use of a sleeping bag, Riu charges her android battery, Kit opts for tree perch if it's available, Lana prefers a body of water, and Helberd remains vigilant through the night and day, constantly watching over the surroundings. In the course of their journeying, a nameless, wandering shopkeeper who sells an assortment of goods frequently crosses the Justice Fives' paths. Knight, in particular, is rather familiar with her, often stopping by to embark on lively conversations before making purchases from her wares. She is an astute individual who frequents ancient ruins and temples to scavenge items for her traveling collection, providing the team with access to a vast range of tools and resources. This nameless shopkeeper has a large orc friend who serves as her loyal assistant, helping her carry the various wares that she amassed on her travels to sell. The orc, whose name remains unknown, is known for his voracious appetite, often enjoying devouring almost anything within his grasp, including old and discarded arms that his mistress deems unnecessary. In such instances, the members of the Justice Fives can simply offer the orc the unwanted equipment, allowing him to savor its taste in a most satisfying manner. Throughout the Justice Fives' journeying, they encounter frequent opponents that repeatedly thwart their attempts to progress. One such adversary is Magian, Riu's sinister elder sibling who has firmly allied with Zulan, the extraterrestrial leader, to wage an evil mission for world domination. Magian persistently returns to battle the team despite repeated defeats, often showcasing new and improved tactics and methods to gain the upper hand over his foes. Another adversary the Justice Fives repeatedly encounter is a clan of five ninjas, who appear periodically to offer the heroes challenges to improve their knowledge and prowess. These trials range from surviving rigorous endurance tests and traversing treacherous terrains to engaging in fierce sparring sessions that test their skills to the brim. After each rigorous encounter, the ninjas bestow a scroll upon the heroes that imbues them with brand-new abilities that aid in their journey forward, allowing them to advance and augment their abilities in a productive and meaningful manner. Knight also has a prized possession, a pet magical creature in the form of an armored horse made from pure iron. The steed was bestowed to him by a grateful king after Knight saved his kingdom from the devastation of a dragon, and it is capable of withstanding attacks and charging through crowds of opponents with ease. Knight has named the mighty steed Iron Hooves, indicative of its exceptional durability and unstoppable momentum, characteristics that allow Knight to effectively maneuver the horse through hazardous situations and emerge victorious. Knight, being a responsible and dedicated owner, ensures that his trusty steed is well-cared for and maintains its pristine condition. This iron horse does not require sustenance as it only requires occasional washes to keep its impeccable image, which Knight is diligent in providing during downtime during their adventure. In such instances, he ensures that his beloved horse appears as clean and pristine as possible, ensuring that it functions as its robust self during intense moments of peril. Despite its remarkable durability to physical damage and resilient nature, the iron horse does possess a vulnerability to certain hazards, namely water-based ones. The horse is particularly susceptible to falling into deep water, where it remains incapable of resurfacking unless lifted with significant force, despite its immense weight. This weakness poses a formidable challenge whenever crossing bodies of water, prompting Knight to remain extra cautious while navigating the horse through watery terrain. Stats: Knight is a human Attack: decent Def: Great Magic: Weak Speed: normal Kit is a leprechaun Attack: OK Def: normal Magic: Normal speed: Impressive Lana is a mermaid Attack: Weak Def: Bad Magic: Great Speed: slow. Riu is an Android Attack: Decent to Great Def: Normal Magic: None Speed: Decent. Helberd is a spirit. Attack: Impressive Def: normal Magic: Impressive Speed: normal
👭 Multiple
👨 Male
👩 Female
📚 Fictional
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